Here is a collection of assets I made for my Prince of Egypt fan art environment I recently posted. I have also included some breakdown shots of the environment in Unreal Engine 4 to show the lighting and construction of the scene.
wireframes for some of the assets made for the scene.
Substance Designer materials created for this project.
Unreal Engine 4 Scene construction.
The construction of the foliage in Unreal Engine was an interesting challenge.